Isaac's descent begins in a basement. This floor and all subsequent floors are divided into single, connecting rooms that contain monsters or items. A boss chamber lies at the end of the maze and houses a gruesome fiend that Isaac must overcome before descending to the next floor. Isaac's initial attack is weaponized crying--meaning he can strike foes from afar by blinking out crocodile-sized tears in four directions. Keys, bombs, and other items become available as you progress, but no matter how strong you become, death remains a constant companion during this challenging journey. Bite the dust and you'll have to start the whole game over again.
The randomized structure of each floor means no two play sessions are exactly alike. Although the path may be different, there are still a few familiar stops along the way. Most common are the enemies. If you're lucky, flies and lava will be the most of your troubles, but most likely, your move-and-shoot abilities will be tested by flaming, headless torsos or blood-vomiting gluttons. As you progress these enemies will evolve and learn new tricks to maintain the challenge. If you have a few keys handy, then you can access the item shops and special item rooms located on each floor. In lieu of gaining levels, Isaac's power increases by collecting items, which can increase his stats or confer special abilities.
The dozens of objects you encounter aren't your typical "+1 Sword of Hitting" or "Giant Golden Pauldrons." Instead, most items apply supernatural properties to everyday objects. Donning your mother's underwear increases your range, while drinking chocolate milk lets you charge up your chocolate projectiles. Items also change your character's appearance, though it's usually for the worse. The growth hormones you just picked up might make Isaac stronger, but they also turn his face into a lumpy mess. Chances are that by the end of the game, you won't even recognize Isaac. Discovering new items and experimenting with different item combinations are the most appealing aspects of the game.







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