Sonic CD is very much a game in the classic Sonic vein. As Sonic, you run, spin, and jump around colorful, themed areas; you collect rings, smash enemies, and interact with varied environmental gimmicks. Whereas Sonic 2 and Sonic 3 favored more open stages with lots of speed-boosting contraptions, Sonic CD's stages reflect the more cluttered feel of the original game, with elaborately designed backgrounds and decorations littering the landscape. It's incredibly difficult to simply speed directly through a level in Sonic CD because various traps, enemies, and deviously placed obstacles can send a careless hedgehog reeling.
This approach to stage design has its advantages because Sonic CD is laden with odd little one-off gimmicks and hidden surprises (see if you can find the hidden goddess statue--it even gives you an achievement!). It also influences the overall stage design in interesting ways: Collision Chaos is filled with more high-speed springs and bumpers than any other Sonic zone, while Metallic Madness is a maze that can loop endlessly if you don't pay attention to where you go. Some of the stages, however, have experimental elements that prove to be more frustrating than fun. The much-despised Wacky Workbench level features a magnetized floor that sends Sonic soaring up to the stage's ceiling at the slightest touch, which practically destroys his ability to run for long distances.
In fact, running long distances anywhere in Sonic CD is quite challenging, but there's a design reason behind it. Sonic CD's major selling point in its day was its time-travel feature, which greatly increased the size and scope of the game. Each stage has four variations: a past, present, a good future, and a bad future. And each one has different graphics, music, stage elements, and designs. Travelling through time is accomplished by touching a specially marked "Past" or "Future" signpost and then keeping up a consistent high speed for about five seconds to initiate a time warp. This is often easier said than done. Though some stages have areas well suited to time travel, others require careful obstacle dodging and knowledge of level layout to maintain a consistent speed. Figuring out where and how to initiate time warps is part of the game's challenge.






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