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Sunday, December 11, 2011

Trine 2



Trine 2's environments could have been lifted off the screen of a latter-dayFantasia or from the pages of a particularly lovely storybook. They pop with lively, luminous color, and rich details that give this 2D platformer great environmental depth. The forest is home to luscious glowing foliage and glistening colossal snails. Gloomier levels house giant spiders, animated with skin-crawling authenticity. One picturesque level--sunset on a tropical beach--could have been a gaudy, but is instead stop-and-stare beautiful.
Each hero has a simple, distinct set of powers. The knight has a sword and shield for fighting, as well as a warhammer for smashing obstacles; the thief has a grappling hook, along with a bow and arrow; and the wizard can levitate items and summon boxes or planks from thin air. In single-player mode, only one hero appears onscreen, but you can instantly flip between them to access the powers demanded by the task at hand.
The wizard's conjuring powers make him the best suited for solving a puzzle on your own. Though the basic platforming is smooth and accessible, with combat that is brisk and straightforward, the heart of the action is physics-based puzzling. At its simplest, this means you construct a ramp from crates, while more complex challenges have you reroute steam jets by hovering segments of pipe into place. In others, you channel water onto the roots of plants that shoot up, magic beanstalklike, to create leafy new platforms on which to hop. New elements such as movable portals, waterwheels, and lava streams come thick and fast, in addition to memorable one-offs, such as a house-sized frog that lassoes giant fruit with its tongue.

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